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  • Zombies!!! 4: The End (2nd Ed)

    The goal of Zombies!!! 4: The End is to be the first player to successfully "undo" the spell that is making the dead rise. To do this, you need to find as many pages from the Book of the Undead as possible; make it to the cabin and perform the spell before the other players. But, watch out for the "dead" dogs.This standalone expansion, for two to six players, features an ever changing map and an always hungry pack of undead dogs. Zombies!!! 4 can be played alone or combined with any other Zombies!!! set(s)

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  • Dominion: Prosperity

    Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also

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  • Link-O Game

    LINK-O is the fun, challenging numbers game that will have you turning in circles! Place tiles end to end on the board by matching numbers and color on each tile, as you try to be the first to play all of your tiles. Tiles left over in opponent’s possession are totaled as points for YOU. It's ALL-AROUND FUN WITH NUMBERS for the whole family!

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  • Ticket to Ride Board Game

    With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets ? goal cards that connect distant cities; and to the player who builds the longest continuous route.?The rules are simple enough to

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    Elegant
  • Brass Game

    Your goal in Brass is to build cotton mills coal mines iron works canals railways ports and shipyards and to have them be used so that they score points. Your choices will be limited by the cards you draw but not as much as by the plans you make. Lots of interesting detail in the historical Lancashire setting.

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  • Lords of Waterdeep: A Dungeons & Dragons Board Game

    Waterdeep, the City of Splendors?the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force. Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of

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    Water
  • Dominion: Seaside

    All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before

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  • Bohnanza Game

    This great card game is about planting, trading, and selling beans - 11 kinds of beans (this English version includes all the cards from the original game and the first expansion). Players try to collect large sets of beans to sell for gold. There is limited growing space and always new beans to plant. To avoid planting unwanted beans, players trade them to other players who want them for their bean fields.

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    Trading, Planting
  • Mage Wars: Forged in Fire Expansion

    We turn our eyes North toward the Anvil Throne Mountains where the Dwarves are locked in conflict with Adramelech's Warlocks. There is a power deep in the mountains that neither wants to relinquish. Mage Wars: Forged in Fire introduces two new alternate Mages with unique abilities the Adramelech Warlock and the Warlord of the Anvil Throne. Multiple copies of the 41 new spells featured in this set including the legendary Sersiryx and the Harshforge Monolith. Contains: Adramelech Warlock Mage Card and Ability

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  • Munchkin Booty 2: Jump the Shark

    Return to the high seas for more Munchkin Booty action. Fight the Hammerhead Shark -- and the Phillips-Head Shark, too. And greatest of all is the terrible Moby Duck! So kill them and take their stuff. On the munchkin side, there are lots of new Ships, and a new Class: the Explorer! He gets a Treasure when he helps in combat, and he can pull cards back into his hand! This set features four monsters with a new weakness: Current or former members of the real-life Armed Forces get a bonus against them!

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