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About a Snaggy diMe

  • Founded 2005
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  • HQ Denver, CO
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  • GURPS Egypt

    When Greek historians first declared the Pyramids to be one of the Seven Wonders of the World, they had already been ancient for almost 3,000 years. The nameless Pharaoh confronted by Moses before the Exodus of the Hebrews from Egypt was only one out of an unbroken string of 200 "living gods" in that country. Tutankhamun, Cleopatra, Rameses, mummies, evil priests of Set: the names have resonated in the Western world for five millennia. There's a lot of adventure to be found in 5,000 years...


  • GURPS Undead

    You're dead, so now what? Get GURPS Undead , the complete "book of the dead" for GURPS ! Undead covers everything from subtle hauntings to undead necromancers, from Gothic vampires to the brain-eating zombies of the B-movies. Inside you will find a history of the undead, guidelines for creating your own undead (including animals, plants, microbes and even vehicles) and a dozen classic undead archetypes with variants and sample characters. You'll also find extensive advice on how to use the undead


  • GURPS Rogues

    Skullduggery made easy! GURPS Rogues contains everything you need to know about backstabbing, intrigue and the seamy side of life. With 29 templates and over 100 sample characters for all kinds of settings, GURPS Rogues is a chest full of treasure for you to plunder! GURPS Rogues follows (stealthily) in the footsteps of GURPS Warriors and GURPS Wizards , our two previous books of characters and templates.


  • GURPS Grimoire

    Magic Awaits Mages struggle to probe the mysteries of life, death, time and space. At last, we gather their magical knowledge together - GURPS Grimoire , the ultimate resource for would-be sorcerers and established mages. This indispensable rulebook gives new, powerful spells for all campaigns, from Ice-Age epics to gritty cyberpunk slumcrawls. GURPS Grimoire has over 400 new spells, as well as two new colleges. The adventurous - or the desparate - can now manipulate time and space using Gate Magic. Savvy


  • GURPS Warehouse 23

    DANGER! THIS SIDE UP! The Ark of the Covenant rests in a crate next to the gold plates of Moroni and the dissected corpses of the Martian invaders. Frozen in ice you'll find the Jersey Devil, a Yeti and a bacteria that can eat any metal -- it just can't stop . Growing in a hidden hydroponics facility is a plant with a fruit that tastes like steak, with enough nutrition in a single serving to sustain you for a week. The plates they serve it on in the cafeteria are made of a 100% biodegradable plastic that --


  • GURPS Low-Tech

    From the dawn of civilization to the Middle Ages . . . or in any fantasy game . . . GURPS Low-Tech is a universal resource for any campaign set before the age of gunpowder and the printing press. Its 128 pages of detailed research and game ideas: Weapons: Cleave an enemy's skull with a stone axe, stab him with a bronze sword or impale him on your obsidian-tipped spear. Armor: Whether it's the crudest leather or the finest iron chain, any armor is better than none. Plus new rules for piecemeal armor!


  • GURPS Magic Items 3

    Enchanted handguns . . . sorcerous spaceships . . . clockwork golems . . . from the Ice Age to the distant future, GURPS Magic Items 3 is full of intriguing and exciting artifacts for magical adventures. There are "generic" items, suitable for a range of settings, as well as creations specifically for popular game settings like GURPS Technomancer , GURPS Steampunk and GURPS Warehouse 23 ! Also included are several more weird and wonderful ways to create magic items, a dozen new guilds, organizations and


  • GURPS Shapeshifters

    Shapeshifting . . . changing from one form to another. It might be caused by magic or by an alien biology . . . it might even be a product of high technology! This book brings you complete rules for creating shapeshifter characters in GURPS , pulling together and consolidating material from several previous books. Many examples are included, from powerful individuals to whole races of shapeshifters that are the stars (or the villains) of their own campaign settings.


  • 360 Degrees of Bryce/Zion/Cedar Breaks National Parks Interpretive CD

    "Bryce Canyon National Park, famous for its worldly unique geology, consists of a series of horseshoe-shaped amphitheaters carved from the eastern edge of the Paunsaugunt Plateau in southern Utah." "Massive canyons walls ascend toward a brilliant blue sky. To experience Zion National Park, you need to walk among the towering cliffs or challenge your courage in a small narrow canyon. These unique sandstone cliffs range in color from cream, to pink, to red. They could be described as sand castles crowning


  • 360 Degrees of Mesa Verde National Park Interpretive CDROM

    "Mesa Verde, Spanish for green table, offers a spectacular look into the ives of the Ancestral Pueblo people who made it their home for over 700 years, from A.D. 600 to A.D. 1300. Today, the park protects over 4,000 known archeological sites, including 600 cliff dwellings. These sites are some of the most notable and best preserved in the United States." New Centennial Edition with new incredible panoramas from non-publicly accessible areas including Oak Tree House, Spring House, Mug House, Fire Temple and