The Art of the Video Game "is the first book to celebrate an exciting new visual medium-complete with stunning digital artwork from the biggest design studios and game publishers in the business, including Electronic Arts, Activision, Sega, Sony, Midway, Eidos, and Konami. Every page features gorgeously rendered images (plus never -before -published sketches, models, and works-in-progress) from dozens of beloved games-everything from old school favorites like Tomb Raider and Sonic the Hedgehog to
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of
Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change—and how a new generation of artists can change it. Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences. Rise of the Videogame Zinesters is a
The Art of Videogames" explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the artsExplores how philosophical theories developed to address traditional art works can also be applied to videogamesWritten for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist , veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of
Chris Melissinos, Foreword by Elizabeth Broun, Mike Mika (Introduction ) ,Hardcover , English-language edition, Pub by Rizzoli on 03-05-2012
Buy Super iam8bit by Jon M. Gibson in Paperback for the low price of 24.95. Find this product in Art > Popular Culture - General.
A fascinating insider's look at the evolution of the Xbox 360 and Microsoft's ambitious gamble to become a leading force in the multi-billion dollar video gaming industry. Through extensive interviews and unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi takes you behind the scenes as he reveals... The birth of the machine as seen through the eyes of the Xbox 360 engineers who designed it... Blow-by-blow coverage of the heated internal debates as senior Microsoft
Pac Man, Space Invaders, Tetris, and Super Mario Bros. are video game veterans and more than just reminiscences of an untroubled childhood. Challenging stories and characters, visual quality, and aesthetic experience make them successful examples of popular interaction design. They have become more than a mere video game and can be regarded as a multimedia art form. Push Start outlines the graphical evolution from its beginnings, through the golden age of arcade video games, to the latest generation of game
Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. "The Ultimate History of Video Games" reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been
Make your animation say what you want it to say. Animation's potential as a powerful tool for communication is just beginning to be understood. This book reveals key principles, useful for both professionals and beginners, which will help you harness the full power of this exciting and ever expanding medium.
If he were alive today, what might Heidegger say about Halo, the popular video game franchise? What would Augustine think about Assassin’s Creed ? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is important to recognize that games like these are, in fact, becoming the defining medium of our time. We spend
With the exceptional heritage, critical acclaim and tremendous sales of the Thief franchise, fans of the series will be delighted to add this book to their collection in anticipation of the new Thief game. The Art of Thief demonstrates the stunning concept and development art from the eagerly anticipated next-gen console game, Thief. The Art of Thief will be released day and date to coincide with the launch of the long awaited Thief game. The Art of Thief is the perfect companion for fans of the Thief
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One of the most hotly anticipated games from E3 2012, "Watch Dogs "received over 80 official nominations and awards including IGN's Best New Franchise Award, Gamespot's Editor's Choice Award and Eurogamer's Game of the Show Award. "The Art of Watch Dogs" is an in-depth review of Ubisoft's amazing new game with extensive concept and development art and detailed creator commentary. The first of its kind for a franchise that is certain to be a future classic, the book will explore the technology -controlled
The recently announced "Assassin's Creed(R) IV Black FlagTM" sees a sea change for the game franchise with a harsh new setting in the Golden Age of pirates. With intricately detailed environments and finely honed and evocative historical re-imaginings, "The Art of Assassin's Creed(R) IV Black FlagTM" includes the game's vast nautical gameplay, and its amazing range of locations, characters and action.
The Official Limited Edition Strategy Guide Only in the Limited Edition. Sculptured Metal Bookmark - Be one of the few to own this gorgeous bookmark featuring a multi-level relief of the terrifying Lord of Darkness. Exclusive Art Section - This incredible art section features the armor sets of Diablo III from concept to execution. Premium Hard Cover - All the game-tested strategies of our Signature Series packaged in a hardcover featuring unique art and a premium finish. Excerpt From The Book of Tyrael -